Electronic battleship game by milton bradley




















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United States. Custom Bundle:. Handheld Electronic Game. Game Title:. Electronic Battleship. Character Family:. Milton Bradley. Recommended Age Range:. Continue until all 5 ships on one side are sunk.

At this point, the game announces, "Enemy fleet destroyed. Congratulations, Admiral. Method 3. Place your ships as in the other missions. After placing your Patrol Boat, you'll hear, "Recon 1 or 2 reporting.

Enter coordinates. Place your Reconnaissance Plane aboard your Aircraft Carrier. Enter any of the 5 coordinates representing your carrier's position and then place a red Recon Plane on that space on your carrier.

Repeat, when prompted, for your second Recon Plane. Enter the coordinates for your second plane and then place a blue plane on that space on your carrier. If you chose a pre-programmed fleet configuration, the spaces for your Recon Planes will be provided.

Place them on the carrier in the places designated by the auto-configuration. Use your reconnaissance capabilities to find where your enemy's ships are located. You can perform reconnaissance with either your Submarine or your Recon Plane. Your Sub can scan a 3x3 grid for a target.

Press "Scan" and then the Submarine button. Enter the letter-number coordinate of the center of the area you wish to scan, mark your target grid with a blue peg, and then press "Scan" again. If 1 of your opponent's ships occupies any portion of that area, you'll hear, "Sonar system detects enemy craft, precise location unconfirmed," and can then surround the blue peg on your target grid with 8 more.

If none of the 9 spaces are occupied by an enemy ship, you'll hear, "Sonar system confirms clear waters," and can then mark your target grid with 9 white pegs.

Your Recon Planes can pinpoint enemy locations. Choose which plane to send out "Recon 1" for the red plane, "Recon 2" for the blue plane and enter the coordinates to target. Move your plane to that location on your grid. On a subsequent turn, you can scan for enemy vessels by pressing "Scan" and choosing 1 of the 2 scan patterns. Neither allows the plane to scan directly beneath it. If an enemy vessel is found, you'll hear "Enemy sighted," followed by the coordinates; mark those coordinates with blue pegs and the rest of the pattern with white pegs.

If no vessel is found, you'll hear, "No enemy sighted"; mark all 4 spaces in the pattern with white pegs. Use your special weapons to increase your chances of hitting an enemy ship. Your Aircraft Carrier, Battleship, Destroyer, and Submarine each has special weaponry that can target multiple spaces. Your Submarine has 2 Torpedoes, which can fire on either a horizontal or vertical line. Press the Submarine button and enter the starting coordinate of the torpedo's path, then the direction.

If your Torpedo hits, you'll hear "Sonar confirms hit at," followed by the coordinates; mark those coordinates with a red peg and the rest of the path with a white peg. If it misses, mark the entire path with white pegs. Your Destroyer has 2 Apache Missiles, each of which can target a 3-space horizontal or vertical line. You'll hear an explosion if the missile hits something and silence if nothing was hit.

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Other offers may also be available. Each space on the grid has a corresponding letter and number in the same fashion as the ocean grid. A player will call out a letter then a number for example: B3 to their opponent. The other player does not have to record misses on their ocean grid.

Players now switch turns. The other player marks a red peg on their ship that was hit. When all the holes on a ship have been hit filled with red pegs , that ship has sunk.



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